Personal

Robot Overlords: Developing Games in a Future of Generative AI

The game industry – and the world in general – continues to grapple with the implications of increasingly-impressive generative AI technology. I touched on the intersection of AI and game development in earlier articles, but since then the tech has only become more prevalent and mainstream. Chatbots are now the first line of defense for […]

Robot Overlords: Developing Games in a Future of Generative AI Read More »

Once More With Feeling: Building Game Sequels and Remakes

One of the games I’ve worked on that I’m most proud of was the first Orcs Must Die! game. It was a modest title built by a small team that achieved commercial success and great user reviews.  Orcs Must Die! started life as a prototype built from the bits and pieces of another scrapped project.

Once More With Feeling: Building Game Sequels and Remakes Read More »

Hot Elf Summer: The Return of Family Dungeons & Dragons

My fourteen-year-old son just finished eighth grade, which means next year I’ll have a high schooler in the house. I’m finding the prospect hard to process. He’s no longer a kid, and he’s interesting, unique, and opinionated – rapidly becoming his own person, with his own ideas (and, in typical teenage fashion, rejecting a lot

Hot Elf Summer: The Return of Family Dungeons & Dragons Read More »

Spring Cleaning: Tidying-Up Time for the Game Industry

I spent a little time over the weekend playing Ker Nethalas. It’s a solo-focused pen-and-paper dungeon crawler, thematically dark with a heavy emphasis on dice-chucking combat.  There’s not a lot of story to the game. If you’re looking for the great narratives that systems like Ironsworn generate, you won’t find them wandering through the endless

Spring Cleaning: Tidying-Up Time for the Game Industry Read More »

Hand in Hand: Building Better Narratives for Games

Game design was a less specialized vocation when I first entered the industry. Teams were smaller and most designers wore all the hats – systems, content, and narrative. Still, my previous experience as a writer and editor meant I often got tapped for narrative work. My first contract job was creating single-player campaign story content

Hand in Hand: Building Better Narratives for Games Read More »

Thin Red Lines: The Problematic and Evocative War Game

Just before sixth grade, I moved from rural New Hampshire to the planned suburbs of Columbia, Maryland. The environments could not have been more different. It took a while to make new friends, but within a year or so, I started to settle in and find “my people.” It was in those formative middle-school years

Thin Red Lines: The Problematic and Evocative War Game Read More »

Mayhem, Madness, and Games: Farewell to 2023

A freelance consultant’s days are busy but unpredictable. For any given week, I might have work for multiple clients, or I might be tinkering with my own game, or I might be seeking out new contracts for a future quarter. Most likely it’s a mix of all three. Consulting doesn’t have anywhere near the security

Mayhem, Madness, and Games: Farewell to 2023 Read More »