March 2024

Trope or Nope: Innovation and Familiarity in Game Design

Helldivers 2 continues to impress. Between the constantly changing events in the dynamic live war, the friendly community, and the engaging core gameplay, it feels like a game built to last. Helldivers 2 innovates in several areas, but the setting is not one of them. Like the original Helldivers, it’s a thinly veiled riff on …

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Shadows of the Past: Great Games with Historical Themes

In 1453, the city of Constantinople fell to the Ottoman forces of Sultan Mehmed II. The end of the long siege marked the final chapter of the Byzantine Empire. But the writing had been on the wall for the Byzantines for at least a couple of centuries prior – ever since the devastating plundering of …

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Good Times: The Cinematic Chaos of Helldivers 2

Best practices for marketing games have changed dramatically in the last few years. Avoiding coverage of tentpole triple-A titles is impossible during the run-up to their launch, but in an overcrowded marketplace, smaller games have to catch a viral wave to stand out from the pack. There’s an art to improving the chances of a …

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Roads Not Taken: Building Better Narratives for Games, Part Two

When you curl up with a good novel, you expect the writer to take you on a journey.  If the author’s any good, you won’t anticipate every plot beat. You’ll be surprised by the twists and turns of the story, and characters will do and say things you couldn’t have anticipated on page 1. The …

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