Personal

Twist in the Road

In these confusing, complex, and scary past few weeks, I’ve been constantly reminded of just how fortunate game developers are. We’re comfortable working remotely and operating, if not at 100% efficiency, something like 70-80%. We can hold online design meetings, write code, and make art. We can move our work forward – and with digital …

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The Leap

September 2019 How do you start a game company?  That’s the question that plagued me last October when I was getting ready to spin up Scree Games. I’m detail-oriented and a little anxious by nature. My default tendency – one which I fight all the time, and a bad tendency for a budding entrepreneur – …

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On Blogging

Here’s a clickbait thesis, but I think it rings true: the majority of gaming blogs aren’t worth your time. Pick a controversial issue. A quick Google search will turn up a hundred articles treading the same ground – from the evil of loot boxes, to the cycle of regular yearly layoffs and studio closures by …

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