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Hand in Hand: Building Better Narratives for Games

Game design was a less specialized vocation when I first entered the industry. Teams were smaller and most designers wore all the hats – systems, content, and narrative. Still, my previous experience as a writer and editor meant I often got tapped for narrative work. My first contract job was creating single-player campaign story content …

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Thin Red Lines: The Problematic and Evocative War Game

Just before sixth grade, I moved from rural New Hampshire to the planned suburbs of Columbia, Maryland. The environments could not have been more different. It took a while to make new friends, but within a year or so, I started to settle in and find “my people.” It was in those formative middle-school years …

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Mayhem, Madness, and Games: Farewell to 2023

A freelance consultant’s days are busy but unpredictable. For any given week, I might have work for multiple clients, or I might be tinkering with my own game, or I might be seeking out new contracts for a future quarter. Most likely it’s a mix of all three. Consulting doesn’t have anywhere near the security …

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East Bound and Down: A Love Letter to Euro Truck Simulator 2

The story has to start with The Wheel. I am not a gamer who buys a lot of hardware and peripherals. I eventually get around to getting a console or two every generation, but I’m never first in line and I wait for the price cuts. I’m primarily a PC gamer, but I’ll go five …

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What’s Old is New: Games and the Nostalgia Factor

My fourteen-year-old son likes games. I guess it’d be hard for him not to; most of the time, if his old man isn’t working on games, he’s playing them.  He grew up in a house filled with toys – Lego, board games, Warhammer miniatures, and D&D books. He’s seen both his dad and his mom …

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