January 2024

Thin Red Lines: The Problematic and Evocative War Game

Just before sixth grade, I moved from rural New Hampshire to the planned suburbs of Columbia, Maryland. The environments could not have been more different. It took a while to make new friends, but within a year or so, I started to settle in and find “my people.” It was in those formative middle-school years …

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Thumb on the Scales: When to Toss Game Balance Aside

When I worked at Ensemble, the studio was fortunate to have a dedicated balance team. The team included some of the best competitive real-time strategy players around; their full-time job was to balance the real-time strategy games that made the studio famous. No matter the genre, developers talk about balancing their game a lot. It’s …

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Mayhem, Madness, and Games: Farewell to 2023

A freelance consultant’s days are busy but unpredictable. For any given week, I might have work for multiple clients, or I might be tinkering with my own game, or I might be seeking out new contracts for a future quarter. Most likely it’s a mix of all three. Consulting doesn’t have anywhere near the security …

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