February 2024

Winter of our Discontent: The Game Industry’s Churn Continues

I’m keeping it short this week. As the New Year began, I mentioned wanting to write less often about the industry’s problems. Last year was exhausting and I was determined to kick off 2024 with a more hopeful outlook. I still feel good about the long-term future of the game industry. A decade or two …

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Eating Well: Strategy Game Design and the Feast of Choice

Regardless of the genre, playing games is fundamentally about making decisions. Good decisions in game design involve both choice and consequence. The more players see and feel the results of their decisions, the more engaging a game will be. In a shooter, choices and their consequences are immediate and clear – which enemy to target …

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Hand in Hand: Building Better Narratives for Games

Game design was a less specialized vocation when I first entered the industry. Teams were smaller and most designers wore all the hats – systems, content, and narrative. Still, my previous experience as a writer and editor meant I often got tapped for narrative work. My first contract job was creating single-player campaign story content …

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