Scree Games

The Calm Before the Storm: Hurricanes and Elections Collide

95% of the time, this blog is about games, game development, and game design. I had the usual sort of article half-written yesterday – a design dissection of why CD Projekt RED’s masterful games, The Witcher 3 and Cyberpunk, are so great on a second and third playthrough despite replayability not being a primary game …

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Swag Collection: Physical Memories from a Game Career

It’s Photo Album Week here on the blog. I mentioned in passing a few weeks ago that one of the small but nice things about working in games was all the free swag that flows your way. Developer t-shirts are a mainstay, but over the years I’ve collected a veritable mountain of cups, clothing, and …

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Mayhem, Madness, and Games: Farewell to 2023

A freelance consultant’s days are busy but unpredictable. For any given week, I might have work for multiple clients, or I might be tinkering with my own game, or I might be seeking out new contracts for a future quarter. Most likely it’s a mix of all three. Consulting doesn’t have anywhere near the security …

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Climbing High: A Tortured Metaphor for Game Development

There’s an analogy I like for game development that I’m fond of stretching beyond plausibility to make a point. I first used my favorite metaphor years ago when I started blogging, and I’ve been itching to expand on my original premise ever since. For as many years as I’ve been in the game industry, I’ve …

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Barriers Tumbling: AI and the Future of Game Development

My stepfather is one of the smartest people I know – an engineer and a mathematician, a polyglot descendent of a Scottish poet, and a whiz with computers long before they were in every household. I’ve written before about how he first introduced me to games; to no small extent, I owe my career to …

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Twist in the Road

In these confusing, complex, and scary past few weeks, I’ve been constantly reminded of just how fortunate game developers are. We’re comfortable working remotely and operating, if not at 100% efficiency, something like 70-80%. We can hold online design meetings, write code, and make art. We can move our work forward – and with digital …

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The Leap

September 2019 How do you start a game company?  That’s the question that plagued me last October when I was getting ready to spin up Scree Games. I’m detail-oriented and a little anxious by nature. My default tendency – one which I fight all the time, and a bad tendency for a budding entrepreneur – …

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