Personal

What’s Old is New: Games and the Nostalgia Factor

My fourteen-year-old son likes games. I guess it’d be hard for him not to; most of the time, if his old man isn’t working on games, he’s playing them.  He grew up in a house filled with toys – Lego, board games, Warhammer miniatures, and D&D books. He’s seen both his dad and his mom …

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Equal Measures Tragic and Creepy: A Starfield Love Story

Warning: spoilers for the midgame of Starfield, including some companion details. The first game I can remember playing where I cared about a player-centered romance storyline was Bioware’s Baldur’s Gate 2: Shadows of Amn. The romanceable companions each had a deep storyline that ran in parallel with the main plot. Though there were a few …

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Climbing High: A Tortured Metaphor for Game Development

There’s an analogy I like for game development that I’m fond of stretching beyond plausibility to make a point. I first used my favorite metaphor years ago when I started blogging, and I’ve been itching to expand on my original premise ever since. For as many years as I’ve been in the game industry, I’ve …

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Feed the Machine: The Future of Remote Work

My son started eighth grade in the Texas public school system last week – trudging to the bus with an overladen backpack on a muggy August morning, returning in the afternoon’s 100-degree heat exhausted and overwhelmed. My son is a great student. He’s rules-bound, focused, and more concerned about his grades and pleasing his teachers …

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Barriers Tumbling: AI and the Future of Game Development

My stepfather is one of the smartest people I know – an engineer and a mathematician, a polyglot descendent of a Scottish poet, and a whiz with computers long before they were in every household. I’ve written before about how he first introduced me to games; to no small extent, I owe my career to …

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Fumbling Toward Fun: Game Design and the Great Unknown

A while back, my dad sent me a quote that I immediately stuck on the wall next to my desk. It’s applicable to his long career in geotechnical engineering, but it’s attributed to A. R. Dykes, who was talking about structural engineering: “Engineering is the art of molding materials we do not wholly understand into …

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