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2025 Begins: Board Games for the Coming Apocalypse

The insightful game industry critic Tom Chick once started a forum discussion about which board games he most liked. He framed the conversation a great way – which games in your collection would you take to a desert island to entertain yourself for the long haul? I love that way of thinking about games and […]

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The Day After: Election 2024, Gaming, and Beyond

Author’s Note: This was written the day of the election. Obviously, by Wednesday morning, the sentiments and predictions that it was based on are out of date, and we’re waking up to a whole new world. I’m still doing my usual repost to Medium and leaving the content of the original post as-is. Once again,

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The Calm Before the Storm: Hurricanes and Elections Collide

95% of the time, this blog is about games, game development, and game design. I had the usual sort of article half-written yesterday – a design dissection of why CD Projekt RED’s masterful games, The Witcher 3 and Cyberpunk, are so great on a second and third playthrough despite replayability not being a primary game

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Magic Moments: Great Things About Making Games

It’s no secret that the last couple of years in the game industry have been rough. Tragic layoffs continue, though the pace has slowed compared to last year’s bloodbath. Though the indie scene is still vibrant, triple-A studios are struggling creatively. As I wrote about last week, developers have responded to the tough times with

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Slice of the Pie: The Game Industry Gets Organized

Unlike my typical lengthy discourses on the joys of niche games, this week’s blog is a brief one. I couldn’t let a week go by without commenting on a couple of recent industry headlines. The first stunner was word that Microsoft recognized a union formed by the staff at several Bethesda studios. The second, following

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