Game Industry

Monkey Business: Who’s To Blame for Skull Island: Rise of Kong?

At several places I’ve worked, I developed a reputation as a “fun farmer.” I was the guy who’d play almost any game, regardless of the review scores, and try to find the nuggets of goodness in them. I could usually find something that made the effort worthwhile – a single feature, a great cinematic moment, […]

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The Price of Redemption: When Bad Games Go Good

Phantom Liberty, the recently released DLC for Cyberpunk 2077, is great. The story is compelling and lengthy, a masterclass in how to seamlessly add post-ship content into the middle of an existing narrative. The 2.0 patch for the game, which launched shortly before the DLC, overhauls and improves many of the game’s core systems, including

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Destructive Imbalance: The Need for Game Developers to Organize

Here we go again.  Last week, the game industry was rocked by 800 layoffs at Epic Games, nearly 16% of their total workforce. The announcement is just the latest in a string of “reductions in force” across the game industry – Striking Distance, Relic, Amazon, and Probably Monsters among them. I can’t remember a more

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Equal Measures Tragic and Creepy: A Starfield Love Story

Warning: spoilers for the midgame of Starfield, including some companion details. The first game I can remember playing where I cared about a player-centered romance storyline was Bioware’s Baldur’s Gate 2: Shadows of Amn. The romanceable companions each had a deep storyline that ran in parallel with the main plot. Though there were a few

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Climbing High: A Tortured Metaphor for Game Development

There’s an analogy I like for game development that I’m fond of stretching beyond plausibility to make a point. I first used my favorite metaphor years ago when I started blogging, and I’ve been itching to expand on my original premise ever since. For as many years as I’ve been in the game industry, I’ve

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Feed the Machine: The Future of Remote Work

My son started eighth grade in the Texas public school system last week – trudging to the bus with an overladen backpack on a muggy August morning, returning in the afternoon’s 100-degree heat exhausted and overwhelmed. My son is a great student. He’s rules-bound, focused, and more concerned about his grades and pleasing his teachers

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The Familiar and the New: Design Takeaways from Baldur’s Gate 3

I can’t help myself – I have to spend another week’s worth of digital ink on Baldur’s Gate 3.  (This blog is spoiler-free, minus whatever the screenshots give away.) After 25 hours of play with the full version, I’m confident in saying Baldur’s Gate 3 is the masterpiece the hype suggested it would be. So

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