Game Industry

Magic Moments: Great Things About Making Games

It’s no secret that the last couple of years in the game industry have been rough. Tragic layoffs continue, though the pace has slowed compared to last year’s bloodbath. Though the indie scene is still vibrant, triple-A studios are struggling creatively. As I wrote about last week, developers have responded to the tough times with

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Slice of the Pie: The Game Industry Gets Organized

Unlike my typical lengthy discourses on the joys of niche games, this week’s blog is a brief one. I couldn’t let a week go by without commenting on a couple of recent industry headlines. The first stunner was word that Microsoft recognized a union formed by the staff at several Bethesda studios. The second, following

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Island Hopping: Three Wargames Take On the Same Conflict

Back in January, I wrote about traditional wargames and their somewhat problematic nature. Still, it’s a genre I enjoy when I’m in the right mood. Digging deep into a historical battle and then re-reading a military history book to see how my experience differed from reality scratches a unique gaming itch. One of the most

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Rich Soils: The Relaxing Joy of Farming Simulator

Some months back, I wrote a love letter to SCS’s Euro Truck Simulator 2 – still one of my favorite relaxing gaming experiences.  ETS2, which has been in active development for years, is a robust title with a ton of depth in its simulation. The various name-brand trucks feel genuinely different. They take damage in

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Nuts and Bolts: Great Tools for Indie Game Developers

Over my long career, I’ve developed a short list of game development principles. The list is pretty short because one of the principles is that there isn’t a single right way to make games. The story of every great game’s development is unique. Different teams have found success with radically different approaches. Everything from team

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Robot Overlords: Developing Games in a Future of Generative AI

The game industry – and the world in general – continues to grapple with the implications of increasingly-impressive generative AI technology. I touched on the intersection of AI and game development in earlier articles, but since then the tech has only become more prevalent and mainstream. Chatbots are now the first line of defense for

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Once More With Feeling: Building Game Sequels and Remakes

One of the games I’ve worked on that I’m most proud of was the first Orcs Must Die! game. It was a modest title built by a small team that achieved commercial success and great user reviews.  Orcs Must Die! started life as a prototype built from the bits and pieces of another scrapped project.

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Hot Elf Summer: The Return of Family Dungeons & Dragons

My fourteen-year-old son just finished eighth grade, which means next year I’ll have a high schooler in the house. I’m finding the prospect hard to process. He’s no longer a kid, and he’s interesting, unique, and opinionated – rapidly becoming his own person, with his own ideas (and, in typical teenage fashion, rejecting a lot

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