Game Industry

Island Hopping: Three Wargames Take On the Same Conflict

Back in January, I wrote about traditional wargames and their somewhat problematic nature. Still, it’s a genre I enjoy when I’m in the right mood. Digging deep into a historical battle and then re-reading a military history book to see how my experience differed from reality scratches a unique gaming itch. One of the most …

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Rich Soils: The Relaxing Joy of Farming Simulator

Some months back, I wrote a love letter to SCS’s Euro Truck Simulator 2 – still one of my favorite relaxing gaming experiences.  ETS2, which has been in active development for years, is a robust title with a ton of depth in its simulation. The various name-brand trucks feel genuinely different. They take damage in …

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Nuts and Bolts: Great Tools for Indie Game Developers

Over my long career, I’ve developed a short list of game development principles. The list is pretty short because one of the principles is that there isn’t a single right way to make games. The story of every great game’s development is unique. Different teams have found success with radically different approaches. Everything from team …

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Robot Overlords: Developing Games in a Future of Generative AI

The game industry – and the world in general – continues to grapple with the implications of increasingly-impressive generative AI technology. I touched on the intersection of AI and game development in earlier articles, but since then the tech has only become more prevalent and mainstream. Chatbots are now the first line of defense for …

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Once More With Feeling: Building Game Sequels and Remakes

One of the games I’ve worked on that I’m most proud of was the first Orcs Must Die! game. It was a modest title built by a small team that achieved commercial success and great user reviews.  Orcs Must Die! started life as a prototype built from the bits and pieces of another scrapped project. …

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Hot Elf Summer: The Return of Family Dungeons & Dragons

My fourteen-year-old son just finished eighth grade, which means next year I’ll have a high schooler in the house. I’m finding the prospect hard to process. He’s no longer a kid, and he’s interesting, unique, and opinionated – rapidly becoming his own person, with his own ideas (and, in typical teenage fashion, rejecting a lot …

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Spring Cleaning: Tidying-Up Time for the Game Industry

I spent a little time over the weekend playing Ker Nethalas. It’s a solo-focused pen-and-paper dungeon crawler, thematically dark with a heavy emphasis on dice-chucking combat.  There’s not a lot of story to the game. If you’re looking for the great narratives that systems like Ironsworn generate, you won’t find them wandering through the endless …

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Balancing Act: Making Great Difficulty Levels in Video Games

The current monster title laid out on the table in my office is Folklore: The Affliction from Greenbriar Games. It’s typical of my solo gaming tastes – a messy cooperative fantasy adventure dripping with theme, with an often-vague ruleset and plenty of bookkeeping. As big fantasy board games go, there are better options out there …

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Lessons from the Wasteland: Why Amazon’s Fallout is a Great Adaptation

By any metric – critical acclaim, viewership, or audience reaction – Amazon’s live-action Fallout series is an enormous success. Viewers, even those who weren’t previously familiar with the long-running game series, embraced the quirky fifties-inspired post-apocalyptic setting and Fallout’s signature mix of humor, over-the-top gore, and grim themes. The first season of the series is …

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