Game Industry

Holiday Gaming: What’s Being Played at My House

The holiday season is upon us, with December 19 marking the start of the annual Steam Winter Sale. It’s nearly impossible to experience a “gamer slump” this time of year – too many great titles flood our discovery queues. So this week seems like a good time for a quick rundown of the games I’ve …

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Climb and Dive: Clever Mechanics in a Niche Boardgame

When I start rambling about weird niche board games, my industry friends politely smile and nod. But I can tell when they’ve started looking for the quickest possible exit to the conversation. “That sounds cool,” they might say, “but not relevant to what WE do.” There’s no way to get them to tune out more …

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Battle Lessons: The Superior Narrative Stew of Zephon

How to build great narrative content in games is a topic that’s always at the forefront of my mind. Crafting game narratives has been one focus of my career, and I’ve been around long enough to see several trends in narrative design come and go. The industry has undoubtedly improved at delivering stories over the …

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Comfort Food: Dragon Age Veilguard First Impressions

Two hours into Dragon Age: The Veilguard I started to get worried. The introduction to the game had been crisp, an action-packed sequence reintroducing Varric, a much-loved dwarven companion from the previous games, and Solas, the antagonist from the twist ending to Dragon Age: Inquisition. The action combat felt immediately good and impactful; the environment …

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Swag Collection: Physical Memories from a Game Career

It’s Photo Album Week here on the blog. I mentioned in passing a few weeks ago that one of the small but nice things about working in games was all the free swag that flows your way. Developer t-shirts are a mainstay, but over the years I’ve collected a veritable mountain of cups, clothing, and …

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Magic Moments: Great Things About Making Games

It’s no secret that the last couple of years in the game industry have been rough. Tragic layoffs continue, though the pace has slowed compared to last year’s bloodbath. Though the indie scene is still vibrant, triple-A studios are struggling creatively. As I wrote about last week, developers have responded to the tough times with …

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Slice of the Pie: The Game Industry Gets Organized

Unlike my typical lengthy discourses on the joys of niche games, this week’s blog is a brief one. I couldn’t let a week go by without commenting on a couple of recent industry headlines. The first stunner was word that Microsoft recognized a union formed by the staff at several Bethesda studios. The second, following …

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