Game Development

Thumb on the Scales: When to Toss Game Balance Aside

When I worked at Ensemble, the studio was fortunate to have a dedicated balance team. The team included some of the best competitive real-time strategy players around; their full-time job was to balance the real-time strategy games that made the studio famous. No matter the genre, developers talk about balancing their game a lot. It’s […]

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Mayhem, Madness, and Games: Farewell to 2023

A freelance consultant’s days are busy but unpredictable. For any given week, I might have work for multiple clients, or I might be tinkering with my own game, or I might be seeking out new contracts for a future quarter. Most likely it’s a mix of all three. Consulting doesn’t have anywhere near the security

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Peanut Butter and Chocolate: Mixing Genres in Game Design

Those of us of a certain age will remember the old commercials for Reese’s Peanut Butter Cups. It’s an easy-to-understand idea – a candy that combines two flavors to produce something entirely new and tasty. Never mind that Reese’s Peanut Butter Cups (love them or hate them) don’t taste much like an actual chocolate bar

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Trust No One: Unreliable Narratives in Games

Spoiler warning for several older games, including the Bioshock series and Silent Hill 2, as well as the movie Memento. Memento, an early Christopher Nolan movie, is a well-executed example of a familiar writing trope: the unreliable narrator. The audience experiences the events of the movie from the point of view of the main character,

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Dangerous Roads: Carnage in the Game Industry

So first, a quick refresher on recent events: In late spring of 2023, a major funding deal between the Swedish company Embracer Group and Savvy Games – a group backed by money from the Saudi government – spectacularly collapsed.  The deal was supposedly worth two billion dollars in development funding over six years and had

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Monkey Business: Who’s To Blame for Skull Island: Rise of Kong?

At several places I’ve worked, I developed a reputation as a “fun farmer.” I was the guy who’d play almost any game, regardless of the review scores, and try to find the nuggets of goodness in them. I could usually find something that made the effort worthwhile – a single feature, a great cinematic moment,

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The Price of Redemption: When Bad Games Go Good

Phantom Liberty, the recently released DLC for Cyberpunk 2077, is great. The story is compelling and lengthy, a masterclass in how to seamlessly add post-ship content into the middle of an existing narrative. The 2.0 patch for the game, which launched shortly before the DLC, overhauls and improves many of the game’s core systems, including

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Destructive Imbalance: The Need for Game Developers to Organize

Here we go again.  Last week, the game industry was rocked by 800 layoffs at Epic Games, nearly 16% of their total workforce. The announcement is just the latest in a string of “reductions in force” across the game industry – Striking Distance, Relic, Amazon, and Probably Monsters among them. I can’t remember a more

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