Game Development

Idea Guy: The Myths and Realities of Game Inception

Ages ago, my industry friends and I had a running joke about young designers who viewed themselves as the “idea guy.”  The framing stems from an uninformed view of how games are made – the concept that there’s a lonely genius on a team somewhere, possibly with a fancy title like Creative Director, who comes …

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Magic Moments: Great Things About Making Games

It’s no secret that the last couple of years in the game industry have been rough. Tragic layoffs continue, though the pace has slowed compared to last year’s bloodbath. Though the indie scene is still vibrant, triple-A studios are struggling creatively. As I wrote about last week, developers have responded to the tough times with …

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Slice of the Pie: The Game Industry Gets Organized

Unlike my typical lengthy discourses on the joys of niche games, this week’s blog is a brief one. I couldn’t let a week go by without commenting on a couple of recent industry headlines. The first stunner was word that Microsoft recognized a union formed by the staff at several Bethesda studios. The second, following …

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Island Hopping: Three Wargames Take On the Same Conflict

Back in January, I wrote about traditional wargames and their somewhat problematic nature. Still, it’s a genre I enjoy when I’m in the right mood. Digging deep into a historical battle and then re-reading a military history book to see how my experience differed from reality scratches a unique gaming itch. One of the most …

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Rich Soils: The Relaxing Joy of Farming Simulator

Some months back, I wrote a love letter to SCS’s Euro Truck Simulator 2 – still one of my favorite relaxing gaming experiences.  ETS2, which has been in active development for years, is a robust title with a ton of depth in its simulation. The various name-brand trucks feel genuinely different. They take damage in …

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Nuts and Bolts: Great Tools for Indie Game Developers

Over my long career, I’ve developed a short list of game development principles. The list is pretty short because one of the principles is that there isn’t a single right way to make games. The story of every great game’s development is unique. Different teams have found success with radically different approaches. Everything from team …

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