Game Design

Swag Collection: Physical Memories from a Game Career

It’s Photo Album Week here on the blog. I mentioned in passing a few weeks ago that one of the small but nice things about working in games was all the free swag that flows your way. Developer t-shirts are a mainstay, but over the years I’ve collected a veritable mountain of cups, clothing, and …

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Island Hopping: Three Wargames Take On the Same Conflict

Back in January, I wrote about traditional wargames and their somewhat problematic nature. Still, it’s a genre I enjoy when I’m in the right mood. Digging deep into a historical battle and then re-reading a military history book to see how my experience differed from reality scratches a unique gaming itch. One of the most …

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Rich Soils: The Relaxing Joy of Farming Simulator

Some months back, I wrote a love letter to SCS’s Euro Truck Simulator 2 – still one of my favorite relaxing gaming experiences.  ETS2, which has been in active development for years, is a robust title with a ton of depth in its simulation. The various name-brand trucks feel genuinely different. They take damage in …

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Nuts and Bolts: Great Tools for Indie Game Developers

Over my long career, I’ve developed a short list of game development principles. The list is pretty short because one of the principles is that there isn’t a single right way to make games. The story of every great game’s development is unique. Different teams have found success with radically different approaches. Everything from team …

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Once More With Feeling: Building Game Sequels and Remakes

One of the games I’ve worked on that I’m most proud of was the first Orcs Must Die! game. It was a modest title built by a small team that achieved commercial success and great user reviews.  Orcs Must Die! started life as a prototype built from the bits and pieces of another scrapped project. …

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Hot Elf Summer: The Return of Family Dungeons & Dragons

My fourteen-year-old son just finished eighth grade, which means next year I’ll have a high schooler in the house. I’m finding the prospect hard to process. He’s no longer a kid, and he’s interesting, unique, and opinionated – rapidly becoming his own person, with his own ideas (and, in typical teenage fashion, rejecting a lot …

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Balancing Act: Making Great Difficulty Levels in Video Games

The current monster title laid out on the table in my office is Folklore: The Affliction from Greenbriar Games. It’s typical of my solo gaming tastes – a messy cooperative fantasy adventure dripping with theme, with an often-vague ruleset and plenty of bookkeeping. As big fantasy board games go, there are better options out there …

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