Game Design

Life Worth Living: The Pleasures of Kingdom Come: Deliverance II

The first Kingdom Come: Deliverance was a game I enjoyed and respected, but didn’t finish.  A 2018 release by Warhorse Studios, the title launched in a buggy state, with gameplay that straddled an uncomfortable line between realistic and tedious. Performance on my machine at the time was rough, and I encountered several outright broken sequences […]

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2025 Begins: Board Games for the Coming Apocalypse

The insightful game industry critic Tom Chick once started a forum discussion about which board games he most liked. He framed the conversation a great way – which games in your collection would you take to a desert island to entertain yourself for the long haul? I love that way of thinking about games and

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In the Zone: Great Environmental Storytelling in STALKER 2

It’s become a game industry in-joke, but Bethesda games, from the Elder Scrolls series to Starfield, have always heavily leveraged what’s come to be known as environmental storytelling. The classic example is the hordes of skeletons you find in the wasteland in the Fallout games – propped in various poses suggesting the manner of their

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Holiday Gaming: What’s Being Played at My House

The holiday season is upon us, with December 19 marking the start of the annual Steam Winter Sale. It’s nearly impossible to experience a “gamer slump” this time of year – too many great titles flood our discovery queues. So this week seems like a good time for a quick rundown of the games I’ve

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Climb and Dive: Clever Mechanics in a Niche Boardgame

When I start rambling about weird niche board games, my industry friends politely smile and nod. But I can tell when they’ve started looking for the quickest possible exit to the conversation. “That sounds cool,” they might say, “but not relevant to what WE do.” There’s no way to get them to tune out more

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Battle Lessons: The Superior Narrative Stew of Zephon

How to build great narrative content in games is a topic that’s always at the forefront of my mind. Crafting game narratives has been one focus of my career, and I’ve been around long enough to see several trends in narrative design come and go. The industry has undoubtedly improved at delivering stories over the

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Comfort Food: Dragon Age Veilguard First Impressions

Two hours into Dragon Age: The Veilguard I started to get worried. The introduction to the game had been crisp, an action-packed sequence reintroducing Varric, a much-loved dwarven companion from the previous games, and Solas, the antagonist from the twist ending to Dragon Age: Inquisition. The action combat felt immediately good and impactful; the environment

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Ant Farms: Three of the Quirkiest City-Builders Around

I remember when I first played SimCity. Will Wright’s masterwork was a breath of fresh air – a playable simulation of real-world urban planning, a topic that sounded like a terrible idea for a game on paper but was incredibly compelling in reality. Like Civilization and other 4X games, SimCity and its descendants weave an

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