Learguy

The Leap

September 2019 How do you start a game company?  That’s the question that plagued me last October when I was getting ready to spin up Scree Games. I’m detail-oriented and a little anxious by nature. My default tendency – one which I fight all the time, and a bad tendency for a budding entrepreneur – […]

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Fake News

Despite the title, this post is about game design, not politics. Specifically it’s about a topic I’ve spent a large portion of my career pondering: how to deliver meaningful, engaging narratives in games. For some genres the answer is clear. Linear adventure games and other experiences where narrative is the primary focus can lean on

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