Learguy

Stayin’ Alive: Self-Employment and Healthcare

In the difficult days following a game studio’s shutdown or a round of layoffs, ex-employees often feel overwhelmed. Besides figuring out their next career step, the uniquely American employer-funded healthcare system means they’re forced to cope with the additional stressor of ensuring their families stay healthy while job-hunting. Thousands of think pieces have been written […]

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Friction Reduction: Better than Fun

Over the years, I’ve taken feedback notes for a LOT of playtest sessions. Several studios I’ve worked for, notably Ensemble, relied heavily on an iterative process. Team playtesting was a factor in decision-making and identifying the next steps. It was an “agile” process (small-A) before there was Agile. While the weekly sessions could sometimes get

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The Leap

September 2019 How do you start a game company?  That’s the question that plagued me last October when I was getting ready to spin up Scree Games. I’m detail-oriented and a little anxious by nature. My default tendency – one which I fight all the time, and a bad tendency for a budding entrepreneur –

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