Learguy

The Day After: Election 2024, Gaming, and Beyond

Author’s Note: This was written the day of the election. Obviously, by Wednesday morning, the sentiments and predictions that it was based on are out of date, and we’re waking up to a whole new world. I’m still doing my usual repost to Medium and leaving the content of the original post as-is. Once again, […]

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Ant Farms: Three of the Quirkiest City-Builders Around

I remember when I first played SimCity. Will Wright’s masterwork was a breath of fresh air – a playable simulation of real-world urban planning, a topic that sounded like a terrible idea for a game on paper but was incredibly compelling in reality. Like Civilization and other 4X games, SimCity and its descendants weave an

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The Calm Before the Storm: Hurricanes and Elections Collide

95% of the time, this blog is about games, game development, and game design. I had the usual sort of article half-written yesterday – a design dissection of why CD Projekt RED’s masterful games, The Witcher 3 and Cyberpunk, are so great on a second and third playthrough despite replayability not being a primary game

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