Learguy

Ant Farms: Three of the Quirkiest City-Builders Around

I remember when I first played SimCity. Will Wright’s masterwork was a breath of fresh air – a playable simulation of real-world urban planning, a topic that sounded like a terrible idea for a game on paper but was incredibly compelling in reality. Like Civilization and other 4X games, SimCity and its descendants weave an […]

Ant Farms: Three of the Quirkiest City-Builders Around Read More »

The Calm Before the Storm: Hurricanes and Elections Collide

95% of the time, this blog is about games, game development, and game design. I had the usual sort of article half-written yesterday – a design dissection of why CD Projekt RED’s masterful games, The Witcher 3 and Cyberpunk, are so great on a second and third playthrough despite replayability not being a primary game

The Calm Before the Storm: Hurricanes and Elections Collide Read More »

Magic Moments: Great Things About Making Games

It’s no secret that the last couple of years in the game industry have been rough. Tragic layoffs continue, though the pace has slowed compared to last year’s bloodbath. Though the indie scene is still vibrant, triple-A studios are struggling creatively. As I wrote about last week, developers have responded to the tough times with

Magic Moments: Great Things About Making Games Read More »

Slice of the Pie: The Game Industry Gets Organized

Unlike my typical lengthy discourses on the joys of niche games, this week’s blog is a brief one. I couldn’t let a week go by without commenting on a couple of recent industry headlines. The first stunner was word that Microsoft recognized a union formed by the staff at several Bethesda studios. The second, following

Slice of the Pie: The Game Industry Gets Organized Read More »