Learguy

In the Zone: Great Environmental Storytelling in STALKER 2

It’s become a game industry in-joke, but Bethesda games, from the Elder Scrolls series to Starfield, have always heavily leveraged what’s come to be known as environmental storytelling. The classic example is the hordes of skeletons you find in the wasteland in the Fallout games – propped in various poses suggesting the manner of their …

In the Zone: Great Environmental Storytelling in STALKER 2 Read More »

Holiday Gaming: What’s Being Played at My House

The holiday season is upon us, with December 19 marking the start of the annual Steam Winter Sale. It’s nearly impossible to experience a “gamer slump” this time of year – too many great titles flood our discovery queues. So this week seems like a good time for a quick rundown of the games I’ve …

Holiday Gaming: What’s Being Played at My House Read More »

Climb and Dive: Clever Mechanics in a Niche Boardgame

When I start rambling about weird niche board games, my industry friends politely smile and nod. But I can tell when they’ve started looking for the quickest possible exit to the conversation. “That sounds cool,” they might say, “but not relevant to what WE do.” There’s no way to get them to tune out more …

Climb and Dive: Clever Mechanics in a Niche Boardgame Read More »

Battle Lessons: The Superior Narrative Stew of Zephon

How to build great narrative content in games is a topic that’s always at the forefront of my mind. Crafting game narratives has been one focus of my career, and I’ve been around long enough to see several trends in narrative design come and go. The industry has undoubtedly improved at delivering stories over the …

Battle Lessons: The Superior Narrative Stew of Zephon Read More »

Comfort Food: Dragon Age Veilguard First Impressions

Two hours into Dragon Age: The Veilguard I started to get worried. The introduction to the game had been crisp, an action-packed sequence reintroducing Varric, a much-loved dwarven companion from the previous games, and Solas, the antagonist from the twist ending to Dragon Age: Inquisition. The action combat felt immediately good and impactful; the environment …

Comfort Food: Dragon Age Veilguard First Impressions Read More »

The Day After: Election 2024, Gaming, and Beyond

Author’s Note: This was written the day of the election. Obviously, by Wednesday morning, the sentiments and predictions that it was based on are out of date, and we’re waking up to a whole new world. I’m still doing my usual repost to Medium and leaving the content of the original post as-is. Once again, …

The Day After: Election 2024, Gaming, and Beyond Read More »

Ant Farms: Three of the Quirkiest City-Builders Around

I remember when I first played SimCity. Will Wright’s masterwork was a breath of fresh air – a playable simulation of real-world urban planning, a topic that sounded like a terrible idea for a game on paper but was incredibly compelling in reality. Like Civilization and other 4X games, SimCity and its descendants weave an …

Ant Farms: Three of the Quirkiest City-Builders Around Read More »

The Calm Before the Storm: Hurricanes and Elections Collide

95% of the time, this blog is about games, game development, and game design. I had the usual sort of article half-written yesterday – a design dissection of why CD Projekt RED’s masterful games, The Witcher 3 and Cyberpunk, are so great on a second and third playthrough despite replayability not being a primary game …

The Calm Before the Storm: Hurricanes and Elections Collide Read More »