The Blog
Spring Cleaning: Tidying-Up Time for the Game Industry
I spent a little time over the weekend playing Ker Nethalas. It’s a solo-focused pen-and-paper…
Spring Cleaning: Tidying-Up Time for the Game Industry
I spent a little time over the weekend playing Ker Nethalas. It’s a solo-focused pen-and-paper…
Balancing Act: Making Great Difficulty Levels in Video Games
The current monster title laid out on the table in my office is Folklore: The…
Lessons from the Wasteland: Why Amazon’s Fallout is a Great Adaptation
By any metric – critical acclaim, viewership, or audience reaction – Amazon’s live-action Fallout series…
Neverending Stories: Designing Games Without Goals
One of the most important foundational elements of the design of many game genres is…
Rub the Right Way: Applying Friction in Game Design
The Game of the Moment, the one people in my circle have been talking about…
Trope or Nope: Innovation and Familiarity in Game Design
Helldivers 2 continues to impress. Between the constantly changing events in the dynamic live war,…